Unleashing the Power of Java: A Journey Through Its Classes

Kayis Rahman
2 min readMay 1, 2023

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In Java, a class is a blueprint for creating objects that share common properties and behaviours. It defines the attributes and methods that objects of that class will have.

Here’s an example of a class in Java:

public class Car {
private String make;
private String model;
private int year;

public Car(String make, String model, int year) {
this.make = make;
this.model = model;
this.year = year;
}

public String getMake() {
return make;
}

public String getModel() {
return model;
}

public int getYear() {
return year;
}

public void drive() {
System.out.println("The " + make + " " + model + " is driving.");
}
}

In this example, we have defined a Car class with three private fields (make, model, and year). We have also defined a constructor that takes in values for these fields and sets them accordingly. Finally, we have defined three getter methods to retrieve the values of the fields and a drive() method that prints a message to the console.

Now, let’s look at a real-life example of how this class could be used:

Car myCar = new Car("Toyota", "Camry", 2022);
System.out.println("My car is a " + myCar.getYear() + " " + myCar.getMake() + " " + myCar.getModel() + ".");
myCar.drive();

In this example, we have created an instance of the Car class called myCar, passing in values for the make, model, and year fields. We then use the getMake(), getModel(), and getYear() methods to retrieve the values of these fields and print them to the console. Finally, we call the drive() method on the myCar object, which prints a message to the console indicating that the car is driving.

Classes are an essential part of object-oriented programming and allow us to create complex systems that can be easily maintained and extended. By defining attributes and behaviors within a class, we can create objects that behave consistently and provide predictable functionality.

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